It represents what I consider to be the most important when working with code - being able to edit code quickly and comfortably, with features expected from a modern day code editor and conventional tabbed document design. The palettes you have access to are as follows (please ignore colour being misspelled): RIVALS OF AETHER is an indie fighting game set in a world where warring civilizations summon the power of Fire, Water, Air, and Earth. Make sure to colour pick exactly, especially the first colour, as that one is equal to the background. RIVALS OF AETHER is an indie fighting game set in a world where warring civilizations summon the power of Fire, Water, Air, and Earth. The way this works, is you pick one colour palette, then use that for your character. Play with up to four players locally or up to two players online. To save space, if you wish, you can make instances of the background colour transparent, as the background will fill in the gaps.ĪLL SPRITES ARE IN 1×1 PIXEL RESOLUTION AND AUTOMATICALLY RESIZED IN GAME. This means that even the backsprite, which is 2x size in game, is 1x size in the actual files. Now is the time for love The homecoming dance is tonight and you need a date pronto. Rivals of Aether: RESONANT MIXES 2 by RESOFORCE, released 01 April 2021 1. In Rivals, you may expect to make sprites at 2x resolution, but in this case, please make all of your sprites at 1x resolution.Ī good resource for examples of all the Pokémon sprites is here [There are a few compatibilities that are already included. If you are the creator of one of these, going through this guide will overwrite the automatic compatibility and replace it with your version, for names and for images.
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